Slash.Unity.DataBind.Foundation.Setters Namespace |
Class | Description | |
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ActiveSetter |
Setter which activates/deactivates a game object depending on the boolean data value.
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AnimatorBooleanSetter |
Sets the animator paramater of a game object to the boolean data value.
Input: Boolean | |
AnimatorParameterSetterT |
Base class for a setter that updates a parameter of an Animator.
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AnimatorSpeedSetter |
Sets the speed of the animator to the float data value.
Input: Boolean | |
AnimatorTriggerSetter |
Sets the animator paramater of a game object to the boolean data value.
Input: Boolean | |
BehaviourEnabledSetter |
Sets a behaviour enabled/disabled depending on the boolean data value.
Input: Boolean | |
ComponentSingleSetterTComponent, TData |
Base class for a setter for a component.
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ContextDataUpdater |
Updates a data property of a context with the value of a data binding.
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ContextHolderContextSetter |
Sets the context of a specific context holder.
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GameObjectItemSetter |
Base class which adds a game object instantiated from a prefab for the item of an ItemSetter.
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GameObjectItemsSetter |
Base class which adds game objects for each item of an ItemsSetter.
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GameObjectSingleSetterT |
Base class for a setter for a game object.
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ItemSetter |
Base class for a setter which uses a data property to determine if an item is shown
beneath the game object of the target component.
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ItemsSetter |
Base class for a setter which uses a collection or an integer to determine how many
items are shown beneath the game object of the target behaviour.
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LocalPositionSetter | Obsolete.
Sets the local position of a game object depending on a Vector3 data value.
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MaterialFloatPropertySetter |
Setter for a float property of a material.
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MeshFilterMeshSetter |
Sets the mesh of a mesh filter.
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MeshRendererMaterialSetter |
Sets the material of a mesh renderer.
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PositionSetter | Obsolete.
Sets the position of a game object depending on a Vector3 data value.
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PrefabInstantiator |
Instantiates a game object from the bound prefab if one is provided.
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Setter |
Base class of a setter which influences the presentation depending on one or more data bindings.
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SingleSetter |
Base class for a setter of a single data value.
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SingleSetterT |
Generic base class for a single data setter of a specific type.
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SkyboxMaterialSetter |
Sets the material of a skybox.
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SlotItemsSetter |
Adds items under specified fixed slots.
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SlotItemsSetterSlotItemDestroyedEvent |
Event which is fired when a slot item was destroyed.
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SlotItemsSetterSlotItemDestroyedEventData |
Event data for the SlotItemsSetterSlotItemDestroyedEvent.
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SmoothSlotItemsSetter | Obsolete.
Adds items under specified fixed slots.
Creates the items one after another instead of all at once.
If you don't use any parent references in your item contexts,
use SmoothCollectionChangesFormatter instead.
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SpriteRendererSpriteSetter |
Setter which sets the sprite value of a SpriteRenderer.
Input: Sprite | |
TransformLocalPositionSetter |
Sets the local position of a transform depending on a Vector3 data value.
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TransformLocalRotationSetter |
Sets the local rotation of a transform depending on a data value.
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TransformPositionSetter |
Sets the position of a transform depending on a Vector3 data value.
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TransformRotationSetter |
Sets the rotation of a transform depending on a data value.
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