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SmoothSlotItemsSetter Class

Note: This API is now obsolete.

Adds items under specified fixed slots. Creates the items one after another instead of all at once. If you don't use any parent references in your item contexts, use SmoothCollectionChangesFormatter instead.
Inheritance Hierarchy
SystemObject
  UnityEngineObject
    UnityEngineComponent
      UnityEngineBehaviour
        UnityEngineMonoBehaviour
          Slash.Unity.DataBind.Core.PresentationDataBindingOperator
            Slash.Unity.DataBind.Foundation.SettersSingleSetter
              Slash.Unity.DataBind.Foundation.SettersSingleSetterObject
                Slash.Unity.DataBind.Foundation.SettersComponentSingleSetterTransform, Object
                  Slash.Unity.DataBind.Foundation.SettersItemsSetter
                    Slash.Unity.DataBind.Foundation.SettersGameObjectItemsSetter
                      Slash.Unity.DataBind.Foundation.SettersSlotItemsSetter
                        Slash.Unity.DataBind.Foundation.SettersSmoothSlotItemsSetter

Namespace:  Slash.Unity.DataBind.Foundation.Setters
Assembly:  Assembly-CSharp (in Assembly-CSharp.dll) Version: 0.0.0.0
Syntax
[ObsoleteAttribute("Use SmoothCollectionChangesFormatter and a SlotItemsSetter instead")]
public class SmoothSlotItemsSetter : SlotItemsSetter

The SmoothSlotItemsSetter type exposes the following members.

Constructors
  NameDescription
Public methodSmoothSlotItemsSetter
Initializes a new instance of the SmoothSlotItemsSetter class
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Methods
Fields
  NameDescription
Public fieldInterval
Interval between two items to be added, in seconds.
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See Also