![]() | ActiveSetter Class |
Namespace: Slash.Unity.DataBind.Foundation.Setters
The ActiveSetter type exposes the following members.
Name | Description | |
---|---|---|
![]() | ActiveSetter | Initializes a new instance of the ActiveSetter class |
Name | Description | |
---|---|---|
![]() | Disable |
Disable the operator.
(Overrides SingleSetterDisable.) |
![]() | OnValueChanged |
Called when the data binding value changed.
(Overrides SingleSetterTOnValueChanged(T).) |
Name | Description | |
---|---|---|
![]() | DontDisableOnInactive |
Indicates that setter doesn't get disabled when component is disabled.
This way the active setter will still check the data value even if the game object
the setter is on is disabled.
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