![]() | GameObjectSingleSetterT Class |
Namespace: Slash.Unity.DataBind.Foundation.Setters
The GameObjectSingleSetterT type exposes the following members.
Name | Description | |
---|---|---|
![]() | GameObjectSingleSetterT | Initializes a new instance of the GameObjectSingleSetterT class |
Name | Description | |
---|---|---|
![]() | Deinit |
Deinitializes the operator.
By default this method removes the added bindings.
(Overrides SingleSetterDeinit.) |
![]() | Init |
Initializes the operator.
This method should be used to add bindings.
(Overrides SingleSetterInit.) |
![]() | OnAfterDeserialize | Implement this method to receive a callback after Unity deserializes your object. |
![]() | OnBeforeSerialize | Implement this method to receive a callback before Unity serializes your object. |
![]() | OnObjectValueChanged |
Called when the data binding value changed.
(Overrides SingleSetterTOnObjectValueChanged(Object).) |
![]() | Reset |
Unity callback.
|
Name | Description | |
---|---|---|
![]() | TargetBinding |
Target object.
|