![]() | SlotItemsSetter Class |
Namespace: Slash.Unity.DataBind.Foundation.Setters
The SlotItemsSetter type exposes the following members.
Name | Description | |
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![]() | SlotItemsSetter | Initializes a new instance of the SlotItemsSetter class |
Name | Description | |
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![]() | Init |
Initializes the operator.
This method should be used to add bindings.
(Overrides GameObjectItemsSetterInit.) |
![]() | OnItemCreated |
Called when an item for an item context was created.
(Overrides GameObjectItemsSetterOnItemCreated(Object, GameObject, Int32).) |
![]() | OnItemDestroyed |
Called when an item for an item context was destroyed.
(Overrides GameObjectItemsSetterOnItemDestroyed(Object, GameObject).) |
Name | Description | |
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![]() | HideEmptySlots |
Indicates if slots that don't hold an item should be hidden.
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![]() | ShiftItemsOnRemove |
Indicates if items are shifted to higher slots when an item in the middle of the collection is removed.
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![]() | SlotItemDestroyed |
Event when an item of a slot was destroyed.
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![]() | Slots |
Slots to add items to.
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