SlotItemsSetter Class |
Namespace: Slash.Unity.DataBind.Foundation.Setters
The SlotItemsSetter type exposes the following members.
| Name | Description | |
|---|---|---|
| SlotItemsSetter | Initializes a new instance of the SlotItemsSetter class |
| Name | Description | |
|---|---|---|
| Init |
Initializes the operator.
This method should be used to add bindings.
(Overrides GameObjectItemsSetterInit.) | |
| OnItemCreated |
Called when an item for an item context was created.
(Overrides GameObjectItemsSetterOnItemCreated(Object, GameObject, Int32).) | |
| OnItemDestroyed |
Called when an item for an item context was destroyed.
(Overrides GameObjectItemsSetterOnItemDestroyed(Object, GameObject).) |
| Name | Description | |
|---|---|---|
| HideEmptySlots |
Indicates if slots that don't hold an item should be hidden.
| |
| ShiftItemsOnRemove |
Indicates if items are shifted to higher slots when an item in the middle of the collection is removed.
| |
| SlotItemDestroyed |
Event when an item of a slot was destroyed.
| |
| Slots |
Slots to add items to.
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