![]() | GameBlueprintUtils Methods |
Name | Description | |
---|---|---|
![]() ![]() | CreateEntities(Game, IEnumerableString) |
Searches for the blueprints with the specified ids and creates entities out of it.
If the blueprints are used several times, consider to fetch them from the game's
blueprint manager once and use them to create the entities.
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![]() ![]() | CreateEntities(EntityManager, IBlueprintManager, IEnumerableString) |
Creates entities for all blueprints with the specified ids.
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![]() ![]() | CreateEntity(Game, String) |
Searches for the blueprint with the specified id and creates an entity out of it.
If the blueprint is used several times, consider to fetch the blueprint from the game's
blueprint manager once and use it to create the entities.
|
![]() ![]() | CreateEntity(EntityManager, Blueprint, AttributeTable) |
Creates an entity in the specified entity manager with the specified blueprint.
Uses the specified configuration for initialization.
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![]() ![]() | CreateEntity(Game, Blueprint, AttributeTable) |
Searches for the specified blueprint and creates an entity out of it.
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![]() ![]() | CreateEntity(Game, String, AttributeTable) |
Searches for the blueprint with the specified id and creates an entity out of it.
If the blueprint is used several times, consider to fetch the blueprint from the game's
blueprint manager once and use it to create the entities.
|
![]() ![]() | CreateEntity(EntityManager, IBlueprintManager, String, AttributeTable) |
Creates an entity in the specified entity manager with the blueprint from the specified blueprint manager with the
specified id. Uses the specified configuration for initialization.
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