![]() | GameBlueprintUtilsCreateEntity Method |
Name | Description | |
---|---|---|
![]() ![]() | CreateEntity(Game, String) |
Searches for the blueprint with the specified id and creates an entity out of it.
If the blueprint is used several times, consider to fetch the blueprint from the game's
blueprint manager once and use it to create the entities.
|
![]() ![]() | CreateEntity(EntityManager, Blueprint, AttributeTable) |
Creates an entity in the specified entity manager with the specified blueprint.
Uses the specified configuration for initialization.
|
![]() ![]() | CreateEntity(Game, Blueprint, AttributeTable) |
Searches for the specified blueprint and creates an entity out of it.
|
![]() ![]() | CreateEntity(Game, String, AttributeTable) |
Searches for the blueprint with the specified id and creates an entity out of it.
If the blueprint is used several times, consider to fetch the blueprint from the game's
blueprint manager once and use it to create the entities.
|
![]() ![]() | CreateEntity(EntityManager, IBlueprintManager, String, AttributeTable) |
Creates an entity in the specified entity manager with the blueprint from the specified blueprint manager with the
specified id. Uses the specified configuration for initialization.
|