 | GameBlueprintUtilsCreateEntities Method (EntityManager, IBlueprintManager, IEnumerableString) |
Creates entities for all blueprints with the specified ids.
Namespace: Slash.Application.GamesAssembly: Slash.Application (in Slash.Application.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic static List<int> CreateEntities(
EntityManager entityManager,
IBlueprintManager blueprintManager,
IEnumerable<string> blueprintIds
)
Public Shared Function CreateEntities (
entityManager As EntityManager,
blueprintManager As IBlueprintManager,
blueprintIds As IEnumerable(Of String)
) As List(Of Integer)
public:
static List<int>^ CreateEntities(
EntityManager^ entityManager,
IBlueprintManager^ blueprintManager,
IEnumerable<String^>^ blueprintIds
)
static member CreateEntities :
entityManager : EntityManager *
blueprintManager : IBlueprintManager *
blueprintIds : IEnumerable<string> -> List<int>
Parameters
- entityManager
- Type: Slash.ECS.ComponentsEntityManager
Entity manager to create entities in. - blueprintManager
- Type: Slash.ECS.BlueprintsIBlueprintManager
Blueprint manager to get blueprints from. - blueprintIds
- Type: System.Collections.GenericIEnumerableString
Ids of blueprints to create entities for.
Return Value
Type:
ListInt32List of ids of created entities.
See Also