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IBlueprintManager Interface
Maps blueprint ids to blueprints.

Namespace: Slash.ECS.Blueprints
Assembly: Slash.ECS.Blueprints (in Slash.ECS.Blueprints.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
public interface IBlueprintManager : IEnumerable<Blueprint>, 
	IEnumerable

The IBlueprintManager type exposes the following members.

Properties
  NameDescription
Public propertyBlueprints
All registered blueprints.
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Methods
  NameDescription
Public methodAddBlueprint
Adds the blueprint with the specified id to the manager.
Public methodChangeBlueprintId
Changes the id under which a blueprint is stored.
Public methodContainsBlueprint
Checks if the blueprint manager contains the blueprint with the specified id.
Public methodGetBlueprint
Searches for the blueprint with the specified id. Throws a KeyNotFoundException if not found.
Public methodRemoveBlueprint
Removes the blueprint with the specified id. Returns whether the blueprint was removed.
Public methodTryGetBlueprint
Searches for the blueprint with the specified id. Returns if the blueprint was found.
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Extension Methods
  NameDescription
Public Extension MethodContainsAllBlueprint
Checks whether the first sequence contains all elements of the second one.
(Defined by EnumerableExtensionMethods.)
Public Extension MethodIsNullOrEmptyOverloaded.
Determines whether the collection is null or contains no elements.
(Defined by EnumerableExtensionMethods.)
Public Extension MethodIsNullOrEmptyBlueprintOverloaded.
Determines whether the collection is null or contains no elements.
(Defined by EnumerableExtensionMethods.)
Public Extension MethodRandomItemBlueprint
Returns a random item from the specified sequence.
(Defined by EnumerableExtensionMethods.)
Public Extension MethodRandomItemOrDefaultBlueprintOverloaded.
Returns a random item from the specified sequence or the default value of the specified type if the sequence is null or empty.
(Defined by EnumerableExtensionMethods.)
Public Extension MethodRandomItemOrDefaultBlueprint(Blueprint)Overloaded.
Returns a random item from the specified sequence or the specified default value if the sequence is null or empty.
(Defined by EnumerableExtensionMethods.)
Public Extension MethodRandomSelectBlueprintOverloaded.
Selects a random item from the specified enumerable.
(Defined by EnumerableExtensionMethods.)
Public Extension MethodRandomSelectBlueprint(Int32)Overloaded.
Selects the specified number of random items from the specified enumerable. If the number of items in the enumerable is smaller than the specified number of selections, the enumerable itself is returned.
(Defined by EnumerableExtensionMethods.)
Public Extension MethodRandomSelectBlueprint(Int32, ActionBlueprint)Overloaded.
Executes the specified action for the specified number of random items from the specified enumerable.
(Defined by EnumerableExtensionMethods.)
Public Extension MethodRandomWeightedItemBlueprint
Returns a random weighted item from the specified sequence. Uses the specified function to get the weight of an item. Idea was taken from http://stackoverflow.com/questions/17912005/quick-way-of-selecting-a-random-item-from-a-list-with-varying-probabilities-ba
(Defined by EnumerableExtensionMethods.)
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See Also