 | GameUpdatePeriod Property |
Fixed time between two game ticks (in sec).
Namespace: Slash.Application.GamesAssembly: Slash.Application (in Slash.Application.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic float UpdatePeriod { get; set; }
Public Property UpdatePeriod As Single
Get
Set
public:
property float UpdatePeriod {
float get ();
void set (float value);
}
member UpdatePeriod : float32 with get, set
Property Value
Type:
Single
See Also