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Game Properties

The Game type exposes the following members.

Properties
  NameDescription
Public propertyAddSystemsViaReflection
Indicates if game systems should be added which are flagged with the GameSystem attribute.
Public propertyBlueprintManager
Manages all blueprints available in the game.
Public propertyEntityManager
Manager responsible for creating and removing entities in this game.
Public propertyEventManager
Manager allowing listeners to register for game-related events.
Public propertyGameName
Name of this game.
Public propertyLog
Logger for logic events.
Public propertyProcessManager
Manager allowing ticking and queueing timed processes.
Public propertyRunning
Whether this game is running, or not (e.g. not yet started, paused, or already over).
Public propertySystemManager
Manager responsible for updating all game systems in each tick.
Public propertyTimeElapsed
Total time since this game has started, in seconds.
Public propertyUpdatePeriod
Fixed time between two game ticks (in sec).
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