![]() | Game Properties |
The Game type exposes the following members.
Name | Description | |
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![]() | AddSystemsViaReflection |
Indicates if game systems should be added which are flagged with the
GameSystem attribute.
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![]() | BlueprintManager |
Manages all blueprints available in the game.
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![]() | EntityManager |
Manager responsible for creating and removing entities in this game.
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![]() | EventManager |
Manager allowing listeners to register for game-related events.
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![]() | GameName |
Name of this game.
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![]() | Log |
Logger for logic events.
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![]() | ProcessManager |
Manager allowing ticking and queueing timed processes.
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![]() | Running |
Whether this game is running, or not (e.g. not yet started,
paused, or already over).
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![]() | SystemManager |
Manager responsible for updating all game systems in each tick.
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![]() | TimeElapsed |
Total time since this game has started, in seconds.
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![]() | UpdatePeriod |
Fixed time between two game ticks (in sec).
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