| Game Properties |
The Game type exposes the following members.
| Name | Description | |
|---|---|---|
| AddSystemsViaReflection |
Indicates if game systems should be added which are flagged with the
GameSystem attribute.
| |
| BlueprintManager |
Manages all blueprints available in the game.
| |
| EntityManager |
Manager responsible for creating and removing entities in this game.
| |
| EventManager |
Manager allowing listeners to register for game-related events.
| |
| GameName |
Name of this game.
| |
| Log |
Logger for logic events.
| |
| ProcessManager |
Manager allowing ticking and queueing timed processes.
| |
| Running |
Whether this game is running, or not (e.g. not yet started,
paused, or already over).
| |
| SystemManager |
Manager responsible for updating all game systems in each tick.
| |
| TimeElapsed |
Total time since this game has started, in seconds.
| |
| UpdatePeriod |
Fixed time between two game ticks (in sec).
|