 | GameSystemInit Method |
Initializes this system with the data stored in the specified
attribute table.
Namespace: Slash.Application.SystemsAssembly: Slash.Application (in Slash.Application.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic virtual void Init(
IAttributeTable configuration
)
Public Overridable Sub Init (
configuration As IAttributeTable
)
public:
virtual void Init(
IAttributeTable^ configuration
)
abstract Init :
configuration : IAttributeTable -> unit
override Init :
configuration : IAttributeTable -> unit
Parameters
- configuration
- Type: Slash.Collections.AttributeTablesIAttributeTable
System configuration data.
Implements
ISystemInit(IAttributeTable)
See Also