 | GameSystemLateUpdate Method |
Late update of this system. The late update is performed after
all events of the tick were processed.
Namespace: Slash.Application.SystemsAssembly: Slash.Application (in Slash.Application.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic virtual void LateUpdate(
float dt
)
Public Overridable Sub LateUpdate (
dt As Single
)
public:
virtual void LateUpdate(
float dt
)
abstract LateUpdate :
dt : float32 -> unit
override LateUpdate :
dt : float32 -> unit
Parameters
- dt
- Type: SystemSingle
Time passed since the last tick (in s).
Implements
ISystemLateUpdate(Single)
See Also