 | BuildManagerPerformBuild Method (BuildTarget, BuildType) |
Performs the build of the specified target to the default file path for the specified build target.
Namespace: Slash.Unity.Editor.Common.BuildAssembly: Slash.Unity.Editor.Common (in Slash.Unity.Editor.Common.dll) Version: 0.0.0.0
Syntaxpublic bool PerformBuild(
BuildTarget buildTarget,
BuildType buildType = BuildType.Release
)
Public Function PerformBuild (
buildTarget As BuildTarget,
Optional buildType As BuildType = BuildType.Release
) As Boolean
public:
bool PerformBuild(
BuildTarget buildTarget,
BuildType buildType = BuildType::Release
)
member PerformBuild :
buildTarget : BuildTarget *
?buildType : BuildType
(* Defaults:
let _buildType = defaultArg buildType BuildType.Release
*)
-> bool
Parameters
- buildTarget
- Type: BuildTarget
Target to build. - buildType (Optional)
- Type: Slash.Unity.Editor.Common.BuildBuildType
Configuration to build.
Return Value
Type:
BooleanTrue if the build was successful; otherwise, false.
See Also