 | BuildManagerPerformBuild Method (BuildSettings) |
Performs the build of the specified target to the specified file path.
Namespace: Slash.Unity.Editor.Common.BuildAssembly: Slash.Unity.Editor.Common (in Slash.Unity.Editor.Common.dll) Version: 0.0.0.0
Syntaxpublic bool PerformBuild(
BuildSettings buildSettings
)
Public Function PerformBuild (
buildSettings As BuildSettings
) As Boolean
public:
bool PerformBuild(
BuildSettings^ buildSettings
)
member PerformBuild :
buildSettings : BuildSettings -> bool
Parameters
- buildSettings
- Type: Slash.Unity.Editor.Common.BuildBuildSettings
[Missing <param name="buildSettings"/> documentation for "M:Slash.Unity.Editor.Common.Build.BuildManager.PerformBuild(Slash.Unity.Editor.Common.Build.BuildSettings)"]
Return Value
Type:
BooleanTrue if the build was successful; otherwise, false.
See Also