![]() | Slash.ECS.Processes Namespace |
[Missing <summary> documentation for "N:Slash.ECS.Processes"]
Class | Description | |
---|---|---|
![]() | CreateEntityProcess |
Creates an entity with the specified blueprint and configuration.
|
![]() | GameProcess |
Timed process that can be queued with other processes. Good examples
are animations, tweens, or "Go to that point, and open the door after."
|
![]() | ProcessManager |
Allows ticking and queueing timed processes. Good examples are
animations, tweens, or "Go to that point, and open the door after."
|
![]() | WaitProcess |
Waits a specified amount of time before starting the next process.
|