![]() | UnityGameObjectUtils Class |
Namespace: Slash.Unity.Common.Utils
The UnityGameObjectUtils type exposes the following members.
Name | Description | |
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![]() ![]() | AddChild(GameObject, String) |
Instantiates a new game object with the specified name and adds it
to the game object.
Makes sure the position/rotation/scale are initialized correctly.
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![]() ![]() | AddChild(GameObject, GameObject) |
Instantiates a new game object from the specified prefab and adds it
to the game object.
Makes sure the position/rotation/scale are initialized correctly.
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![]() ![]() | DestroyChildren |
Destroys all children from the specified game object.
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![]() ![]() | GetChildren |
Collects all children from the specified game object.
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![]() ![]() | GetDescendants | |
![]() ![]() | GetDescendantsAndSelf | |
![]() ![]() | GetOrderedChildren |
Returns all children of the specified game object, ordered by name.
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![]() ![]() | GetPath |
Returns the full path (i.e. names of all ancestors and self) to the game object.
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![]() ![]() | GetScale |
Returns the absolute scale of the specified transform relative to the specified ancestor.
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![]() ![]() | SetScale |
Sets the absolute scale of the specified transform relative to the specified ancestor.
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