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Game Methods

The Game type exposes the following members.

Methods
  NameDescription
Public methodAddSystemT
Adds and initializes the system of the specified type.
Protected methodOnGameStarted
Called after initialization of game was done and the game was started.
Public methodPauseGame
Pauses this game, stopping ticking all systems.
Public methodResumeGame
Resumes this game, continuing to tick all systems.
Public methodStartGame
Starts this game, beginning to tick all systems.
Public methodStartGame(IAttributeTable)
Starts this game, beginning to tick all systems.
Public methodStopGame
Deinitializes and stops the game.
Public methodUpdate
Ticks this game, allowing all systems to update themselves and processing all game events.
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Extension Methods
  NameDescription
Public Extension MethodCreateEntities
Searches for the blueprints with the specified ids and creates entities out of it. If the blueprints are used several times, consider to fetch them from the game's blueprint manager once and use them to create the entities.
(Defined by GameBlueprintUtils.)
Public Extension MethodCreateEntity(String)Overloaded.
Searches for the blueprint with the specified id and creates an entity out of it. If the blueprint is used several times, consider to fetch the blueprint from the game's blueprint manager once and use it to create the entities.
(Defined by GameBlueprintUtils.)
Public Extension MethodCreateEntity(String, AttributeTable)Overloaded.
Searches for the blueprint with the specified id and creates an entity out of it. If the blueprint is used several times, consider to fetch the blueprint from the game's blueprint manager once and use it to create the entities.
(Defined by GameBlueprintUtils.)
Public Extension MethodCreateEntity(Blueprint, AttributeTable)Overloaded.
Searches for the specified blueprint and creates an entity out of it.
(Defined by GameBlueprintUtils.)
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See Also