 | GameUpdate Method |
Ticks this game, allowing all systems to update themselves and
processing all game events.
Namespace: Slash.Application.GamesAssembly: Slash.Application (in Slash.Application.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic void Update(
float dt
)
Public Sub Update (
dt As Single
)
public:
void Update(
float dt
)
member Update :
dt : float32 -> unit
Parameters
- dt
- Type: SystemSingle
Time passed since the last tick, in seconds.
See Also