 | EventCondition Class |
Condition that is fulfilled whenever a specific game event occurs.
Inheritance Hierarchy
Namespace: Slash.Unity.Common.Triggers.ConditionsAssembly: Slash.Unity.Common (in Slash.Unity.Common.dll) Version: 1.0.6018.40182
Syntax[SerializableAttribute]
public sealed class EventCondition : Condition
<SerializableAttribute>
Public NotInheritable Class EventCondition
Inherits Condition
[SerializableAttribute]
public ref class EventCondition sealed : public Condition
[<SealedAttribute>]
[<SerializableAttribute>]
type EventCondition =
class
inherit Condition
end
The EventCondition type exposes the following members.
Constructors
| Name | Description |
---|
 | EventCondition | Initializes a new instance of the EventCondition class |
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Fields
See Also