![]() | EditorGUIUtils Class |
Namespace: Slash.Unity.Editor.Common.Inspectors.Utils
The EditorGUIUtils type exposes the following members.
Name | Description | |
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![]() ![]() | ArrayFieldT |
Draws an inspector for modifying the specified array.
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![]() ![]() | AttributeTableField |
Draws an inspector for the passed attribute table.
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![]() ![]() | BlueprintComponentsField | |
![]() ![]() | BlueprintIdSelection | |
![]() ![]() | ListField(Boolean, GUIContent, IList, FuncInt32, IList, FuncObject, Int32, Object, IList) |
Draws an inspector for modifying the specified list.
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![]() ![]() | ListField(Boolean, GUIContent, IList, FuncInt32, IList, Type, IList) |
Draws an inspector for modifying the specified list.
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![]() ![]() | ListFieldT(Boolean, GUIContent, IList, FuncInt32, IList) |
Draws an inspector for modifying the specified list.
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![]() ![]() | LogicInspectorPropertyField(InspectorPropertyAttribute, Object, InspectorTypeTable, IBlueprintManager) |
Draws an inspector for the specified logic property.
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![]() ![]() | LogicInspectorPropertyField(InspectorPropertyAttribute, Object, GUIContent, InspectorTypeTable, IBlueprintManager) |
Draws an inspector for the specified logic property.
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![]() ![]() | ShaderField |
Draws an inspector for the specified shader.
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![]() ![]() | Vector2FField | |
![]() ![]() | Vector2IField |