![]() | Slash.Unity.Common.ECS Namespace |
[Missing <summary> documentation for "N:Slash.Unity.Common.ECS"]
Class | Description | |
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![]() | EntityBehaviour | |
![]() | EntityConfigurationBehaviour |
Creates a game entity from the specified configuration.
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![]() | EntityGameObjectMap |
Maps entity ids to Unity game objects.
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![]() | EntityGameObjectsBehaviour |
Manages the game objects of all game entities after they are created.
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![]() | EntityObjectPool |
Pool of game objects for entities. Manages the allocation and destruction of the entity objects.
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![]() | EventManagerOperator | |
![]() | GameBehaviour |
Interface between Unity and the core game logic.
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![]() | GameEventBehaviour |
Mono behaviour that registers as listener for specific game logic events.
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![]() | LogicToVisualDelegate |
Connection between logical events and the visual entity game objects.
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![]() | LogicToVisualDelegateAttribute | |
![]() | LogicToVisualMapping | |
![]() | LogicToVisualMappingAttribute |
Delegate | Description | |
---|---|---|
![]() | GameBehaviourGameChangedDelegate |
Current game has changed.
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