| GameConfigurationBehaviourUseXmlInBuild Field |
Indicates if xml format should be used for build. Otherwise binary blueprint files are used.
Namespace: Slash.Unity.Common.ConfigurationAssembly: Slash.Unity.Common (in Slash.Unity.Common.dll) Version: 1.0.6018.40182
Syntax public bool UseXmlInBuild
Public UseXmlInBuild As Boolean
public:
bool UseXmlInBuild
val mutable UseXmlInBuild: bool
Field Value
Type:
BooleanSee Also