 | EventManagerFireDelayed Method (Single, Object, Object) |
Fires the passed event after a short delay.
Namespace: Slash.ECS.EventsAssembly: Slash.ECS (in Slash.ECS.dll) Version: 1.0.6018.40178
Syntaxpublic void FireDelayed(
float delay,
Object eventType,
Object eventData = null
)
Public Sub FireDelayed (
delay As Single,
eventType As Object,
Optional eventData As Object = Nothing
)
public:
void FireDelayed(
float delay,
Object^ eventType,
Object^ eventData = nullptr
)
member FireDelayed :
delay : float32 *
eventType : Object *
?eventData : Object
(* Defaults:
let _eventData = defaultArg eventData null
*)
-> unit
Parameters
- delay
- Type: SystemSingle
Time to wait before firing the event, in seconds. - eventType
- Type: SystemObject
Type of the event to fire. - eventData (Optional)
- Type: SystemObject
Data any listeners might be interested in.
See Also