 | EventManagerFireDelayed Method (Single, GameEvent) |
Fires the passed event after a short delay.
Namespace: Slash.ECS.EventsAssembly: Slash.ECS (in Slash.ECS.dll) Version: 1.0.6018.40178
Syntaxpublic void FireDelayed(
float delay,
GameEvent e
)
Public Sub FireDelayed (
delay As Single,
e As GameEvent
)
public:
void FireDelayed(
float delay,
GameEvent^ e
)
member FireDelayed :
delay : float32 *
e : GameEvent -> unit
Parameters
- delay
- Type: SystemSingle
Time to wait before firing the event, in seconds. - e
- Type: Slash.ECS.EventsGameEvent
Event to fire.
See Also