 | GameSystemProcessManager Property |
Allows ticking and queueing timed processes. Good examples are
animations, tweens, or "Go to that point, and open the door after."
Namespace: Slash.Application.SystemsAssembly: Slash.Application (in Slash.Application.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic ProcessManager ProcessManager { get; set; }
Public Property ProcessManager As ProcessManager
Get
Set
public:
virtual property ProcessManager^ ProcessManager {
ProcessManager^ get () sealed;
void set (ProcessManager^ value) sealed;
}
abstract ProcessManager : ProcessManager with get, set
override ProcessManager : ProcessManager with get, set
Property Value
Type:
ProcessManagerImplements
ISystemProcessManager
See Also