![]() | GameSystem Properties |
The GameSystem type exposes the following members.
Name | Description | |
---|---|---|
![]() | BlueprintManager |
Blueprint manager for this system.
|
![]() | EntityManager |
Entity manager for this system.
|
![]() | EventManager |
Event manager for this system.
|
![]() | Log |
Logger.
|
![]() | ProcessManager |
Allows ticking and queueing timed processes. Good examples are
animations, tweens, or "Go to that point, and open the door after."
|