| MathConversionExtensionsToVector3XY Method |
Converts the specified framework vector to an Unity vector.
Namespace: Slash.Unity.Common.MathAssembly: Slash.Unity.Common (in Slash.Unity.Common.dll) Version: 1.0.6018.40182
Syntax public static Vector3 ToVector3XY(
this Vector2F vector,
float z = 0f
)
<ExtensionAttribute>
Public Shared Function ToVector3XY (
vector As Vector2F,
Optional z As Single = 0F
) As Vector3
public:
[ExtensionAttribute]
static Vector3 ToVector3XY(
Vector2F vector,
float z = 0f
)
[<ExtensionAttribute>]
static member ToVector3XY :
vector : Vector2F *
?z : float32
(* Defaults:
let _z = defaultArg z 0f
*)
-> Vector3
Parameters
- vector
- Type: Slash.Math.Algebra.VectorsVector2F
Vector to convert. - z (Optional)
- Type: SystemSingle
Z value.
Return Value
Type:
Vector3Corresponding Unity vector.
Usage Note
In Visual Basic and C#, you can call this method as an instance method on any object of type
Vector2F. When you use instance method syntax to call this method, omit the first parameter. For more information, see
Extension Methods (Visual Basic) or
Extension Methods (C# Programming Guide).
See Also