 | BuildManagerRestoreEditor Method |
Restores everything after a build to work again in the editor.
Namespace: Slash.Unity.Editor.Common.BuildAssembly: Slash.Unity.Editor.Common (in Slash.Unity.Editor.Common.dll) Version: 0.0.0.0
Syntaxpublic void RestoreEditor(
BuildSettings buildSettings = null
)
Public Sub RestoreEditor (
Optional buildSettings As BuildSettings = Nothing
)
public:
void RestoreEditor(
BuildSettings^ buildSettings = nullptr
)
member RestoreEditor :
?buildSettings : BuildSettings
(* Defaults:
let _buildSettings = defaultArg buildSettings null
*)
-> unit
Parameters
- buildSettings (Optional)
- Type: Slash.Unity.Editor.Common.BuildBuildSettings
[Missing <param name="buildSettings"/> documentation for "M:Slash.Unity.Editor.Common.Build.BuildManager.RestoreEditor(Slash.Unity.Editor.Common.Build.BuildSettings)"]
See Also