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LogicToVisualDelegateCallbackNames Property
Method names to call on the entity game object when the event occurs. A set is used to make sure a method isn't called twice when the event occurs.

Namespace: Slash.Unity.Common.ECS
Assembly: Slash.Unity.Common (in Slash.Unity.Common.dll) Version: 1.0.6018.40182
Syntax
public HashSet<string> CallbackNames { get; set; }

Property Value

Type: HashSetString
See Also