 | LogicToVisualDelegateCallbackNames Property |
Method names to call on the entity game object when the event occurs.
A set is used to make sure a method isn't called twice when the event occurs.
Namespace: Slash.Unity.Common.ECSAssembly: Slash.Unity.Common (in Slash.Unity.Common.dll) Version: 1.0.6018.40182
Syntaxpublic HashSet<string> CallbackNames { get; set; }
Public Property CallbackNames As HashSet(Of String)
Get
Set
public:
property HashSet<String^>^ CallbackNames {
HashSet<String^>^ get ();
void set (HashSet<String^>^ value);
}
member CallbackNames : HashSet<string> with get, set
Property Value
Type:
HashSetString
See Also