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EntityConfiguration Class
Contains all data to create and initialize an entity.
Inheritance Hierarchy
SystemObject
  Slash.ECS.Blueprints.ConfigurationsEntityConfiguration

Namespace: Slash.ECS.Blueprints.Configurations
Assembly: Slash.ECS.Blueprints (in Slash.ECS.Blueprints.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
[SerializableAttribute]
public class EntityConfiguration : ICloneable, 
	IBinarySerializable

The EntityConfiguration type exposes the following members.

Constructors
Properties
  NameDescription
Public propertyAdditionalComponentTypes
Entity components that are added to the ones specified in the blueprint.
Public propertyBlueprintId
Name of blueprint to use for the entity.
Public propertyConfiguration
Configuration for the entity.
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Methods
  NameDescription
Public methodClone
Creates a new object that is a copy of the current instance.
Public methodDeserialize
Reads this object from its binary representation.
Public methodEquals(Object)
Determines whether the specified Object is equal to the current Object.
(Overrides ObjectEquals(Object).)
Protected methodEquals(EntityConfiguration)
Determines whether the specified EntityConfiguration is equal to the current EntityConfiguration .
Public methodGetHashCode
Serves as a hash function for a particular type.
(Overrides ObjectGetHashCode.)
Public methodSerialize
Converts this object to its binary representation.
Public methodToString
Returns a string that represents the current object.
(Overrides ObjectToString.)
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See Also