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HierarchicalBlueprintManager Class
Blueprint manager that consults children for looking up blueprints.
Inheritance Hierarchy
SystemObject
  Slash.ECS.BlueprintsHierarchicalBlueprintManager

Namespace: Slash.ECS.Blueprints
Assembly: Slash.ECS.Blueprints (in Slash.ECS.Blueprints.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
public class HierarchicalBlueprintManager : IBlueprintManager, 
	IEnumerable<Blueprint>, IEnumerable

The HierarchicalBlueprintManager type exposes the following members.

Constructors
Properties
  NameDescription
Public propertyBlueprints
All registered blueprints of all child blueprint managers.
Public propertyChildren
Child blueprint managers consulted when looking up blueprints.
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Methods
  NameDescription
Public methodAddBlueprint
Adds the blueprint with the specified id to the first child blueprint manager.
Public methodAddChild
Adds the passed blueprint manager to be consulted for future blueprint lookups.
Public methodChangeBlueprintId
Changes the id under which a blueprint is stored.
Public methodContainsBlueprint
Checks if the blueprint manager contains the blueprint with the specified id.
Public methodGetBlueprint
Searches for the blueprint with the specified id. Throws a KeyNotFoundException if not found.
Public methodGetDerivedBlueprintComponents
Gets the list of components of the specified blueprint and all of its children.
Public methodGetEnumerator
Returns an enumerator that iterates through the collection.
Public methodRemoveBlueprint
Removes the blueprint with the specified id. Returns whether the blueprint was removed.
Public methodTryGetBlueprint
Searches for the blueprint with the specified id. Returns if the blueprint was found.
Public methodUpdateLocalizationKeys
Overwrites the values of all localized string attributes of all blueprints with auto-generated values of the form BlueprintId.AttributeKey.
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Extension Methods
  NameDescription
Public Extension MethodContainsAllBlueprint
Checks whether the first sequence contains all elements of the second one.
(Defined by EnumerableExtensionMethods.)
Public Extension MethodIsNullOrEmptyOverloaded.
Determines whether the collection is null or contains no elements.
(Defined by EnumerableExtensionMethods.)
Public Extension MethodIsNullOrEmptyBlueprintOverloaded.
Determines whether the collection is null or contains no elements.
(Defined by EnumerableExtensionMethods.)
Public Extension MethodRandomItemBlueprint
Returns a random item from the specified sequence.
(Defined by EnumerableExtensionMethods.)
Public Extension MethodRandomItemOrDefaultBlueprintOverloaded.
Returns a random item from the specified sequence or the default value of the specified type if the sequence is null or empty.
(Defined by EnumerableExtensionMethods.)
Public Extension MethodRandomItemOrDefaultBlueprint(Blueprint)Overloaded.
Returns a random item from the specified sequence or the specified default value if the sequence is null or empty.
(Defined by EnumerableExtensionMethods.)
Public Extension MethodRandomSelectBlueprintOverloaded.
Selects a random item from the specified enumerable.
(Defined by EnumerableExtensionMethods.)
Public Extension MethodRandomSelectBlueprint(Int32)Overloaded.
Selects the specified number of random items from the specified enumerable. If the number of items in the enumerable is smaller than the specified number of selections, the enumerable itself is returned.
(Defined by EnumerableExtensionMethods.)
Public Extension MethodRandomSelectBlueprint(Int32, ActionBlueprint)Overloaded.
Executes the specified action for the specified number of random items from the specified enumerable.
(Defined by EnumerableExtensionMethods.)
Public Extension MethodRandomWeightedItemBlueprint
Returns a random weighted item from the specified sequence. Uses the specified function to get the weight of an item. Idea was taken from http://stackoverflow.com/questions/17912005/quick-way-of-selecting-a-random-item-from-a-list-with-varying-probabilities-ba
(Defined by EnumerableExtensionMethods.)
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See Also