| Blueprint Methods |
The Blueprint type exposes the following members.
| Name | Description | |
|---|---|---|
| Deserialize |
Reads this object from its binary representation.
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| Equals | (Overrides ObjectEquals(Object).) | |
| GetAllComponentTypes |
Returns an enumeration of all component types of this and all ancestor blueprints.
| |
| GetAttributeTable |
Returns the final attribute table to use for entity creation.
Considers the attribute tables of the ancestors of this blueprint if there are any.
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| GetHashCode |
Serves as a hash function for a particular type.
(Overrides ObjectGetHashCode.) | |
| GetSchema |
This method is reserved and should not be used. When implementing the IXmlSerializable interface, you should return null (Nothing in Visual Basic) from this method, and instead, if specifying a custom schema is required, apply the
XmlSchemaProviderAttribute
to the class.
| |
| ReadXml |
Generates an object from its XML representation.
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| Serialize |
Converts this object to its binary representation.
| |
| ShouldSerializeAttributeTableSerialized |
Indicates if the AttributeTableSerialized property should be serialized via Xml.
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| ShouldSerializeComponentTypesSerialized |
Indicates if the ComponentTypesSerialized property should be serialized via Xml.
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| ToString |
Returns a string that represents the current object.
(Overrides ObjectToString.) | |
| TryGetValue |
Tries to retrieve the value the specified key is mapped to within this
blueprint. Searches for the key in a parent blueprint if existent.
| |
| WriteXml |
Converts an object into its XML representation.
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