Factsheet
Developer:
Koffeinmangel
Based in Hamburg, Germany
Release date:
July 16, 2017
Platforms:
PC (HTC Vive)
Website:
igjam.eu/jams/igjam-11-feat-hamburger-fern-hochschule/447
Description
"We are Café" was developed in a 44-hours game jam ( https://igjam.eu/jams/igjam-11-feat-hamburger-fern-hochschule ). Our team consisted of 8 people (3 artists, 5 devs).
The topic of the game jam was "Serious Games". Because work routines can be trained quite immersive and with fun in VR, we teach the users what it takes to make a good coffee.
They may not become a world-class barista by our game alone, but it helps them to remember the steps to make a coffee and trains them to fulfill customer orders under time pressure.
Features
- Serious VR game
- Single-player
- Cartoon 3D environment with 2D characters
- Free interaction with 8 objects
- Learn correct routines for making a good coffee and espresso
- Fulfill customer orders under time pressure
Tasks
- Set up VR project with Unity3D and VR Toolkit
- Design and Implement game rules in C#
- Setup interactions with in-game objects
Tools
Images
Logo & Icon
Additional Links
IGJam
The project was developed during a IGJam organized by InnoGames. More info at igjam.eu.
Source Code @ Bitbucket
The whole project is open source and available at bitbucket.org.
Credits
Michaela Müller
Character Art
Christian Oeing
Game Design, Programming
Christoph Schröder
Game Design, Programming
Mayank Sharma
Game Design, Programming
Rico Kirstein
Game Design, Programming
Michel Kirstein
Game Design, Programming
Timo Schwittay
Game Design, 3D Art
Julian Engelskirchen
3D Environment Art
Contact
Mail
christian.oeing@slashgames.org
LinkedIn
linkedin.com/in/coeing
Xing
xing.com/profile/Christian_Oeing
Twitter
twitter.com/coeing
Facebook
facebook.com/coeing
Bitbucket
bitbucket.org/coeing
GitHub
github.com/coeing
StackOverflow
stackoverflow.com/users/1346183/coeing
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks