Factsheet

Developer:
Koffeinmangel
Based in Hamburg, Germany

Release date:
July 16, 2017

Platforms:
PC (HTC Vive)

Website:
igjam.eu/jams/igjam-11-feat-hamburger-fern-hochschule/447

Description

"We are Café" was developed in a 44-hours game jam ( https://igjam.eu/jams/igjam-11-feat-hamburger-fern-hochschule ). Our team consisted of 8 people (3 artists, 5 devs).

The topic of the game jam was "Serious Games". Because work routines can be trained quite immersive and with fun in VR, we teach the users what it takes to make a good coffee.

They may not become a world-class barista by our game alone, but it helps them to remember the steps to make a coffee and trains them to fulfill customer orders under time pressure.

Features

  • Serious VR game
  • Single-player
  • Cartoon 3D environment with 2D characters
  • Free interaction with 8 objects
  • Learn correct routines for making a good coffee and espresso
  • Fulfill customer orders under time pressure

Tasks

  • Set up VR project with Unity3D and VR Toolkit
  • Design and Implement game rules in C#
  • Setup interactions with in-game objects

Tools


Images

image02.png
image03.png
image01.png
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logo

IGJam
The project was developed during a IGJam organized by InnoGames. More info at igjam.eu.

Source Code @ Bitbucket
The whole project is open source and available at bitbucket.org.


Credits

Michaela Müller
Character Art

Christian Oeing
Game Design, Programming

Christoph Schröder
Game Design, Programming

Mayank Sharma
Game Design, Programming

Rico Kirstein
Game Design, Programming

Michel Kirstein
Game Design, Programming

Timo Schwittay
Game Design, 3D Art

Julian Engelskirchen
3D Environment Art


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks