Description
The last dino is on his way to escape his certain doom! Grab a friend and move as far as you can while your friend tries to stop you.
History
Doom Dino was created at the InnoGames Game Jam #7. The time frame for the game jam was from Friday, 14th November 5 p.m. till Sunday, 16th November 1 p.m.
The theme of the jam was "It's kind of fun to do the impossible". And what setting for doing the impossible would work better than being the last dinosaur trying to escape his certain doom? The fun is added by playing against a friend who sends obstacles that will bring you closer to extinction.
Controls:
Player 1:
Jump - Left Shoulder Button or A Button or Space
Dash - Right Shoulder Button or B Button or Left Ctrl
Player 2:
Lava - X Button or Right Mouse Button
Block - B Button or Left Mouse Button
Armageddon - Y Button or Middle Mouse Button or Return
Features
- Doom Dino is played by two players on the same machine using Xbox 360 controllers or Keyboard/Mouse
- Player 1 controls the dino, he can jump and dash
- Player 2 controls the fate, he can throw lava and stone comets in the way of the dino
- As time elapses more comets can be thrown
- When the dino is hit by the obstacles, the doom-meter rises
- When the doom-meter is full, player 2 can trigger Armageddon!
Tasks
- Set up project with Unity3D
- Design of game mechanics
- Implementation of game mechanics in C#
- User Interface implementation
- Character Movement with collision
Tools
Images
Logo & Icon
Credits
Steffi Kick
Game Design, Art
Christian Oeing
Game Design, Programming
Nick Prühs
Game Design, Programming
Irina Zinner
Game Design, Art
Contact
Mail
christian.oeing@slashgames.org
LinkedIn
linkedin.com/in/coeing
Xing
xing.com/profile/Christian_Oeing
Twitter
twitter.com/coeing
Facebook
facebook.com/coeing
Bitbucket
bitbucket.org/coeing
GitHub
github.com/coeing
StackOverflow
stackoverflow.com/users/1346183/coeing
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks