Factsheet
Developer:
Ticking Bomb Games
Based in Hamburg
Release date:
Canceled on July 16th 2013 after Closed Beta
Platforms:
Browser
Regular Price:
free |
Description
Job as Full Stack Developer of the 3D-MMO browser action game "Kartuga" for 26 months from September 2010 till November 2012.
Features
- Free2Play browser game
- 3D graphics
- Massive multiplayer battles
- Team-based ship battles
Tasks
- Unity3D/C# Client Programming
- C#/Photon Server Programming
- Scrum-based project with 2 week sprints
- Implementation of physics simulation with collision detection/resolution based on Farseer Physics Engine
- Design and implementation of the AI architecture with behaviour trees, a graphical editor, navigation meshes based on Recast, Vector fields to avoid collision of agents with terrain, ship steering based on the physics model, Full combat and idle behaviours for AI actors
- Design and implementation of a GUI system for Unity3D based on EZ GUI
- Design and implementation of a client-side prediction system (https://en.wikipedia.org/wiki/Client-side_prediction)
- Work on automated build pipeline on a Jenkins server
- Design and implementation of a component-based entity system architecture with configurable blueprints/templates
- Implementation of unit tests with NUnit
Tools
Videos
Gameplay YouTube
Images
Logo & Icon
Contact
Mail
christian.oeing@slashgames.org
LinkedIn
linkedin.com/in/coeing
Xing
xing.com/profile/Christian_Oeing
Twitter
twitter.com/coeing
Facebook
facebook.com/coeing
Bitbucket
bitbucket.org/coeing
GitHub
github.com/coeing
StackOverflow
stackoverflow.com/users/1346183/coeing
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks