
Factsheet
Release date:
August 17th, 2014
Platforms:
PC
Website:
bitbucket.org/coeing/toyhunt
Regular Price:
free |
Description
Let the hunt begin: Your toys are all over the garden and the neighbor kids are trying to steal them! Collect them and bring them back to your sandbox. Dash your opponents while they're carrying toys to force them drop!
History
ToyHunt was created at the InnoGames Gamescom GameJam 2014. The time frame for the GameJam was from Wednesday, 13th 2 p.m. till Sunday, 17th 2 p.m. We could only develop during the opening hours of the Gamescom though, so about 8 hours each day. The volume at the Gamescom was extrem, so it wasn't that easy to concentrate on development.
Nonetheless it was a great event, hopefully taking place again next year! Plus we didn't have to make any sounds for our game... ;)
The theme of the Jam was "Childhood Games", thus our approach of collecting toys in your own sandbox and stop the other kids from collecting more ;)
Features
- ToyHunt is played by two players on the same machine using Xbox 360 controllers.
- Move both characters with the controller dual-sticks.
- Collect items and drop them in your own sandbox to score points.
- Dash enemy players to force them to drop items.
- Carrying items reduces your speed – consider dropping them early when in danger.
- The player with the most points wins the match.
Tasks
- Set up project with Unity3D
- Design of game mechanics
- Implementation of game mechanics in C#
- User Interface implementation
- Character Movement with collision
Tools
Videos
Official InnoGames report about their GameJam at gamescom 2014 YouTube
Images
Logo & Icon
Awards & Recognition
- "Winner of the 1st InnoGames Gamescom GameJam 2014." Gamescom 2014, Cologne, August 17th, 2014
Additional Links
GameJam at Gamescom: the Round-Up (English)
InnoGames report about the game jam where ToyHunt was developed at blog.innogames.com.
Official twitter account for the GameJam
The twitter account for the GameJam, full with work-in-progress screenshots at twitter.com.
Release Blog Post
The blog-post through which this game was released is available at slashgames.org.
"Es geht nur um den Spaß" (German)
News article about the GameJam at mittelhessen.de.
Credits
Steffi Kick
Game Design, Art
Christian Oeing
Game Design, Programming
Nick Prühs
Game Design, Programming
Irina Zinner
Game Design, Art
Contact
Mail
christian.oeing@slashgames.org
LinkedIn
linkedin.com/in/coeing
Xing
xing.com/profile/Christian_Oeing
Twitter
twitter.com/coeing
Facebook
facebook.com/coeing
Bitbucket
bitbucket.org/coeing
GitHub
github.com/coeing
StackOverflow
stackoverflow.com/users/1346183/coeing
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks